Augmented Reality (AR)
The Lion King: The Next True Evolution In Filmmaking
The Lion King: The Next True Evolution in Filmmaking. All of the animations and VFX related to the movie were done by Technicolor’s MPC Films.
The remake of Lion King, the new animated movie by the legendary Jon Favreau, has become the highest-grossing animated film of all time. You may know him as “Happy” from the Avengers franchise. Kids love it, adults adore it, but people belonging to the animation industry are in a good deal of confusion over it.
How was it made? Is it animated? Is it VR? What is it? Here, we attempt to answer the question.
If you want a one-word answer, then we say “CG animation.” If you want a detailed answer, like we know you do, the answer is a little bit complicated. So read on.
This movie consisted of a bunch of pre-production tactics that we can categorize as “virtual production.” This was done to increase the quality of the animation and achieve levels of photorealism that were not possible before. In this manner, this is a ground-breaking movie that has set a new standard for upcoming animation films.
The tricks and techniques used in this film are still in the experimental phase and aren’t properly understood. We will discuss the insights given to us by Jon Favreau himself and his VFX supervisor Rob Legato, Caleb Deschanel, who was the cinematographer, and others to find out in-depth details about the making of the movie and why this movie is so important for future ventures.
Table of Contents
1. Animation and VFX
Technicolor’s MPC Films did all of the animations and VFX related to the movie. They mostly worked out of their London office and the one situated in Bangalore, India. They have already worked on Jon Favreau’s remake of The Jungle Book, so they probably knew what they were getting into.
Along with the animation, MPC was also responsible for the VFX for The Lion King. They did this with the help of 1490 shots and 2D and 3D rendering. The total team that worked on the animations and the VFX comprised around 1200 people.
They divided the task into three phases:
- Worldbuilding
- Virtual Production
- VFX and Animation
2. World Building
Staying true to the film and Jon’s ambition of updating a classic landmark without changing its personality was the need of the hour. The team of animators and others traveled all the way to Africa, as the movie is based there, to experience the lush continent firsthand.
They scouted all the locations that they would be using and captured important data during their expeditions. The goal was to make the viewers believe that they were watching something real. For this purpose, they captured everything, like the Kenyan vistas, the landscape, the colors, the tones, the vegetation, and how the light felt on them.
While building the world, the main factor was the reality of the scene, not perfection.
3. Virtual Production
Once all the data was in place, and everything had been photographed and documented, the team started the virtual production. The tools used for virtual production involved creative and innovative techniques. A game engine platform was used to produce a live-action film while in a VR space. Although VR was used, the film is digitally rendered, and every environment and character is animated using keyframes.
4. VFX And Animation
This was the final phase of the production. Everything from the skin, fur, hair, shading, water, grass, trees, and everything else had to be done and done better.
A lot of handcrafting went into each shot. Different types of simulators were created for different fur tools and all other textures. This is another reason why The Lion King is a revolutionary film, as many things that create the photorealism effect were innovations and were made specifically for this film.
The most challenging task for the animators was to create talking and acting animals that still gave off the feel of reality. Not only did they animate the talking and acting of the animals, but also all the muscle movements and performances. Another technique that they used was to use 3D to make the characters or the environment more or less imposing. This will soon be used by every animated video company out there.
5. Cinematography
Caleb Deschanel, the cinematographer of The Lion King, was tasked with making the film photo-realistic. He used innovative and revolutionary techniques, like virtual cinematography. These were driven by the techniques that had already been used in movies like Avatar and Favreau’s previous hit, The Jungle Book.
Virtual production was one of the ways that The Lion King has affected the entire animated film industry by advancing filmmaking methods and taking the paradigm presented in The Jungle Book much further than ever expected. These innovations also included simulating dollies and drone shots. The moving and talking characters were realized in full 360 degrees before the staging.
6. The Circle Of Life Scene
Who doesn’t remember the opening scene that has been famously dubbed “The Circle of Life Scene”? We watched it with awe and amazement in our childhood, and now we are experiencing it again. But this time, it is as real as it can get.
In a video lecture, Jon Favreau gives us details about this scene and its differences from the original one. Keeping most of the things just as they were in the original version, they made very subtle changes to achieve photo-realism, like changing the posture of Rafiki and the substance that he anoints young Simba with.
7. Everything The Light Touches
Another scene almost as famous as the “Circle of Life” scene is the “Everything The Light Touches” scene. This is the scene where Mufasa first shows Simba his future kingdom. If you have seen the original movie, and we don’t know what to say to you if you haven’t, you will remember the vast expense of land, the multitude of textures, and the glaring and transcendent lighting that made it something that we will remember always.
The goal for the animation and VFX teams and the cinematographers was to make the scene as natural as possible inside the photorealistic world. As Rob Legato puts it, “The goal was not perfection; it was plausibility.” To make it less perfect, he even added the hand-held move to some of the scenes, especially in the close-up.
8. Animated Movie Or Documentary
Jon Favreau was bent on creating what he calls “documentary aesthetics” in the movie. This called for long-sens cinematography. At one point, he had the team add clouds to the clear skies. Usually, the skies are unnaturally clear in CG movies, and this was not the way he wanted to go. He also added back-lighting behind the characters to obscure their textures.
Conclusion
If you take it as a whole, the entire movie was pre-shot in VR, a ground-breaking innovation. Add to this, the animal motion and the talking were made by key-framing it by hand, and then they were rendered in real-time. The camera motion was made through a virtual production stage. Add all these things together, and what you get is the evolution of animation. The Lion King has clearly defined the future of filmmaking.
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