You expect from any MMO that it will be able to entertain players in different ways, offering them different types of activities in which they will be able to try on different roles and face different difficulties. Destiny 2 fits perfectly into this model, trying to provide something interesting to several types of audiences at once.
There is something to do here, both for fans of shooting at crowds of AI enemies and for those who prefer live opponents or something “in the middle”. You can either relax after a hard day’s work or go on a long hike that requires high concentration from all participants.
Many fans love the Trials of Osiris, but not everyone can pass them easily. Many players turn to boosting services for help, and professional players help with trials of osiris carries. This is a legal service that is in great demand.
But today we will focus on the PvE content of this game.
Strikes are cooperative missions familiar to many, where players break through the level with a fight, solve simple tasks in parallel, and at the end, the boss is waiting for them. Standard strikes rarely take more than fifteen minutes and even less often cause any difficulties, even if the player went there alone. Without really thinking about choosing a weapon or shelter you can quickly destroy legions of enemies and reach the goal without any problems.
A little different thing is the Gloomy strikes. These are the same cooperative missions, only they have several difficulty levels that make the passage not so easy and fast. The higher the difficulty, the more painful the enemies are and the slower they die, but at the same time more and more modifiers are imposed on the mission, which also does not simplify the task.
In the Twilight strikes, a separate and dangerous type of enemy will be waiting for you — Warriors and they are very difficult to kill without suitable armor modifications. Opponents will have stronger elemental shields, players will not be able to change equipment after the start of the task, and several inconveniences may be imposed on tops, such as invisible demolition men or snipers leaving mines at the place of death.
Players need to determine in advance what equipment each member of the squad will take so that he has the opportunity to deal with all kinds of Warriors and remove elemental shields. You have to pay attention to the layout of the arena, the location of enemies, and their types.
Another small difference between the Twilight strikes is that only one Twilight strike is available to players all week, while the missions for the standard ones are randomly selected from the general list. You can also use some third-party tools to make the game easier.
Dungeons, as well as Gloomy strikes, challenge a group of players with a worthy challenge, but of a somewhat different nature. It’s hard not so much because of strong opponents and various modifiers – in the dungeons you need to fight and at the same time follow a strictly defined order of actions, whose character is not always obvious. Although usually all stages are united by a certain set of principles, which is gradually transformed and complicated.
The dungeon “Revelation” is suitable as a sample. There, players must not only have time to shoot back, but also kill special opponents, while being either in the light or in the shade, to get the appropriate particle for temporarily removing invulnerability from the boss. And this is only one of the main stages.
Unlike most activities in Destiny 2, raids are designed not for three, but for six people. And if it seems to you that a larger number of weapons simplifies the task, then we advise you not to rush to conclusions.
Raids and dungeons are very similar, they have almost the same structure. Fighting off waves of enemies, players are required to perform a complex chain of actions, during which team members distribute roles among themselves. However, if you compare both activities directly, many nuances make raids an order of magnitude harder.
The set of actions necessary to advance through the stage is much more complex and difficult to understand. To pass a new raid on the day of its release in Destiny 2 is in many ways difficult because there are no markers and tips in the interface, as well as in the dungeons. You can find out what to do by focusing only on vague hints in the environment, and then checking your guesses by error.
And if dungeons are usually not heavily punished for violating the order of passage, then in raids it often leads to the death of the entire group and the restart of the stage. In many cases, the score goes by seconds and any delay can lead to a loss. Also, time or other restrictions are often imposed on the performance of the main task, especially if we are talking about killing some boss.
When the vulnerability window appears, you should do as much damage as possible. Because of this, the requirements are increasing not only for reaction speed but also for character equipment sets. Weak weapons can ruin all plans over and over again. And just withstanding the constant onslaught of hordes of enemies can also be a difficult task.
A raid is a tough test in which players must not just shoot skillfully and keep in touch. All six team members are required to act as a single, well-coordinated mechanism. And you will have to stay in this state for quite a long time. By itself, any raid, if players do not restart stages more than two or three times, can rarely take more than a couple of hours. That’s just if the group can not establish teamwork in any way, the passage of all stages can easily drag on all night, and not one.
Summing up, raids can be called the main PvE activity in the game, and you can get to know the main news about the Destiny 2 events on the official Bungie site.
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